Dire Badger

is a Dire Animal

is a Badger



3e

         
   TN   
         

Pathfinder facts

  • CR: 2
  • XP: 600
  • Size: Medium
  • Type: Animal
  • Initiative: +6
  • Senses: low-light vision, scent
  • AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
  • HP: 22 (3d8+9)
  • Saves: Fort +6, Ref +5, Will +2
  • Speed: 30 ft., burrow 10 ft.
  • Melee: bite +4 (1d4+2), 2 claws +4 (1d3+2)
  • Abilities: Str 14, Dex 15, Con 17, Int 2, Wis 12, Cha 9
  • Attacks: Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
  • Feats: Improved Initiative, Skill Focus (Perception)
  • Skills: Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist
  • Organization: solitary, pair, or clan (3–5)
  • Treasure: incidental
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Medium
  • CR: 2
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
  • AC: 16 (+3 Dex, +3 natural)
  • Advancement: 4-6 HD (Large); 7-9 HD (Huge)
  • Attacks: 2 claws +4 melee, bite -1 melee
  • CR: 2
  • Damage: Claw 1d4+2, bite 1d6+1
  • HD: 3d8+12 (25)
  • Initiative: +3 (Dex)
  • Organization: Solitary or cete (2-5)
  • Qualities: Scent
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +7, Ref +6, Will +4
  • Size: Medium
  • Skills: Listen +6, Spot +6
  • Speed: 30 ft., burrow 10 ft.
  • Terrain: Temperate forest, hill, plains, and underground
  • Treasure: None
  • Type: Animal